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TypeEmber

Pose

A display entity's transform. Parts left nil keep their current value.

Fields

pose.translation: Vector?#

Offset from the entity's position, in blocks.

pose.scale: Vector?#

Size on each axis; 1 is normal size.

pose.rotation: Rotation?#

left rotation, applied before scale

pose.rightRotation: Rotation?#

applied after scale

pose.seconds: number?#

how long the client animates to this pose; 0 snaps

pose.delay: number?#

seconds before that animation starts