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TypeEmber

Rig

Display entities posed together with one call per tick, built by entities.rig. Parts that are gone are skipped.

Fields

rig.size: number#

number of parts

Methods

rig:part(index: number) -> Entity#

Returns the entity at index (1-based).

rig:pose(poses: buffer, seconds: number?)#

Poses every part from a buffer of 10 little-endian f32 per part, in part order: tx, ty, tz, sx, sy, sz, qx, qy, qz, qw. seconds is the animation time (default 0). Raises if the buffer is too short.

rig:move(x: number, y: number, z: number, yaw: number?)#

Teleports every part to the same point, optionally turning them to yaw degrees.

rig:remove()#

Removes every part.