TypeEmber
Rig
Display entities posed together with one call per tick, built by entities.rig. Parts that are gone are skipped.
Fields
rig.size: number#number of parts
Methods
rig:pose(poses: buffer, seconds: number?)#Poses every part from a buffer of 10 little-endian f32 per part, in part order: tx, ty, tz, sx, sy, sz, qx, qy, qz, qw. seconds is the animation time (default 0). Raises if the buffer is too short.
rig:move(x: number, y: number, z: number, yaw: number?)#Teleports every part to the same point, optionally turning them to yaw degrees.
rig:remove()#Removes every part.